A power station at the edge of Krat sounds like a place Lies of P might have left for later. Its machinery could turn the city’s familiar dread into something louder: water underfoot, current in the walls, and puppets still carrying out orders after their purpose has vanished. That is the appeal of a proposed expansion called Electric Ghost. There is a problem, though. The supplied sources do not establish it as an announced or released DLC.

The distinction matters because the pitch is unusually detailed. It names a Condemned Blade, a Voltage meter, a Ghost Tether, and bosses with elaborate backstories. Those details make a convincing picture, but detail alone is not confirmation. The Lies of P DLC reference points readers toward Overture, while the supplied excerpt from the Steam DLC page does not verify an Electric Ghost listing.

Electric Ghost is therefore best read as a speculative take on where Round8 Studio’s game could go, rather than a guide to content players can buy. Seen that way, its strongest idea is less the promise of another weapon than a question Krat has room to ask: who kept the city running while its celebrated inventions fell apart?
What Electric Ghost claims to be
Lies of P, released in 2023 by Round8 Studio and Neowiz, recasts the Pinocchio story amid Krat’s elegance and industrial ruin. The proposed Electric Ghost scenario moves away from its grander streets and institutions to a derelict power station. That is a plausible change of scale for a story expansion. A station has workers, records, restricted rooms, and machinery that can fail in ways a player would feel immediately.
The pitch also gives its title two meanings. Ghosts haunt the lower levels, while damaged puppets supposedly persist inside a failing electrical grid. Neither element is established by the supplied sources. As a story idea, though, the pairing suits a game preoccupied with the gap between a functioning body and a surviving self. A puppet heard through a transformer would be unsettling before it ever stepped into view.
The mechanics that make the pitch tempting
The proposed Condemned Blade stores charge through an Overcharge stance, then releases it in heavy strikes. Its companion Voltage meter would reward players for drawing power from hazardous parts of the arena. Together, those ideas could make a flooded floor more than an obstacle. A player might have to decide when to risk contact with it, and when to spend the charge they gained.
Ghost Tether, another unverified mechanic in the pitch, would let P catch floating puppet fragments and interrupt an enemy as it forms. The interesting part is its timing. Lies of P already asks players to read attacks closely; a tether aimed at a half-assembled foe could ask them to read an entrance instead. Claims about how these proposed systems interact with existing weapons, handles, or Legion Arms should wait for actual documentation. At present, their rules belong to the concept, not to a confirmed update.
A boss fight could tell a labor story
The invented Warden Puppets wear copper-wound armatures that punish careless contact. The proposed Severed Dynamo then turns an arena’s water into a threat during phase changes. Both designs draw on an appealing principle: the power station should shape combat, not merely decorate it. If a player has learned to watch an enemy’s shoulders, an electrified floor could force their attention back to where they stand.
The pitch’s final opponent is a former Alchemist whose consciousness has entered the station’s transformer network. That would let the room itself participate in the fight, but the more compelling possibility lies outside the boss arena. Journal fragments and testimony from Krat’s workers could give faces to the people who maintained its lights and machines. Lies of P often views catastrophe through exceptional figures. A story about shifts worked, repairs delayed, and orders obeyed could bring that catastrophe down to street level.
What to check before treating it as DLC
No release date, price, platform availability, or purchase entitlement for Electric Ghost is supported by the supplied sources. The same goes for claims that it is the first of two planned story expansions, or that it brings specific performance and parry changes. Those are practical details, and a persuasive premise is a poor substitute for a storefront entry or a studio announcement.
For an actual purchase decision, start with the current Steam DLC listing or the equivalent console storefront. Check the exact name and contents of any edition you own rather than assuming that a Deluxe Edition includes future story content. Electric Ghost’s haunted station remains an intriguing imagined return to Krat. The next step is verification, before anyone goes looking for a blade or a boss that the available evidence has not put in the game.
Alexandra Rivet explores the intricate interplay of games and culture for GoAndGame. A passionate storyteller, she delves into narratives with depth and curiosity. Her pieces often highlight the stories behind the pixels.



